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Dress ups I've created so far



In chronological order starting from the oldest

2008 / 2009 / 2010 / 2011 / 2012 / 2013 / other


Luffyko dress up v.2
Luffyko dress up v.2
February 12, 2011
Female version of Luffy, from One Piece

I've been working on this huuuuuuge game for quite a long time, plus I've started a new Trinity Blood game, whose clothes require a lot of detail. So I wanted to take a break and make a small game. The old Luffyko game was quite horrible and didn't do... her the right she deserved, so a remake of it was an easy choise. Also I noticed that I had more Naruto games than One piece games, which itself is already a disgrace.

Unlimited Adventure & Cruise outfits took a lot of time to draw, but I like how they turned out. I also like Ace's outfit. But what bothers me is that now when I for once managed to draw a cute face I drew the breasts a bit too high... But I didn't notice it until I had already drawn over ten shirts, so I didn't feel like lowering them any more.

As a visitor you don't see it, but this uses new coding, as I managed to advance from the coding in Dress up tutorial. The new coding doesn't really affect the game in any way, but it makes it A LOT more pleasurable for me to code (=less code is needed). I felt super proud coming up with a way to remove the need to give every item an "off_X" and "off_Y" coordinates (where it snaps when not on the doll) separately. With the new coding I don't need to write them at all, and it still works! It also makes updating the game more pleasurable, as I don't need to alter the coordinates every time I add new stuff.

See the source material for "her" outfits here.


Lilith Sahl dress up
March 3, 2011
Lilith Sahl, from Trinity Blood

Yet another TB dress up. I didn't know a character who has been dead since chapter one could have such a large wardrobe... Lilith is one of my favourite characcters, so of course I wanted to make a dress up of her.

As expected, some of her outfits took a lot of way too much time to draw. Especially the two rightmost dresses and the orange/brown wrap thing were quite time-consuming. But I had a lot of fun, even if I'm not quite pleased with the final outcome. The faces and hairstyles could still use some tweaking.



See the source material for her outfits here.


Chibi Digimon dress up
April 6, 2011
Main characters from the six seasons of Digimon

This was supposed to be a relatively small game, similar to the Pokemon girls game, but suddenly the shirt amount reached 100, so I had to give up on that idea. In the end I had five pages of shirts alone... This game got unnecessarily large, nobody would miss random outfits from a movie which was never seen outside Japan, plus too many clothes makes it distracting for the player. Oh well...

I love Mimi's pink hair in all its starry glory (the colours turned out delicious). I was very happy when someone commented on it. In general I'm more or less pleased with the artwork, even if it's simple and not shaded.

I remember that I was in a hurry to finish this, and in the end I was late for my lecture because of this. Luckily I didn't miss anything too important.

The hat section would need work, they were supposed to hide the hair when placed on the doll but I didn't have time to code that. And I'm using the original names. The dubbed ones make my eyes bleed -_-


Puella Magi Madoka Magica dress up
May 3, 2011
Main characters from Puella Magi Madoka Magica

I love the series (might be the best anime I've ever seen), but I have to admit that its dress-uppability is abysmal. The all had only two outfits each, and for four of them the other one was the same school uniform... Ugh! And there wasn't even much other official art on the series, so I had to design some outfit myself. I hate designing clothes, I suck at it...

I wanted this game to have the same body proportions as the actual characters, but the head turned out too large so it ended up being more like a chibi game... Apart from that, I really like how the art turned out, at least for the magical girl outfits. The colours please me a lot too, but that's just because I eyedropped them from the official art... I'm incabable of making a good colourscheme on my own. I also like the layering for Madoka and Mami's magical girl outfits, the hands layer more nicely than I thought.

I wanted Mami to have some kind of reaction if you made her wear the Charlotte shirt, but at that point I had already run out of steam. If I ever update this game (not likely) I'll add it!

The secret character! Make the doll wear the white dress, yellow bracelets and Kyubey (the cat thingy) at the same time.


Kagamine RinLen dress up
June 11, 2011
Kagamine Rin & Len, from Vocaloid

First time doing a dress up commission. I had a lot of fun with this one, and because it was a commission I tried a bit harder than average on the background. I don't know anything about Vocaloid, but I was really inspired by their 'asymmetry' outfits so I just had to draw them. Unfortunately they had less official outfits than I expected.

I really like how the Append outfits turned out, plus Rin's both sailor dresses (the white one is my favourite, it looks... peaceful). I also like it how you can dress them in each other's clothing. Also, I really really like Rin's last hairstyle (the one with big twintails).

I almost tried to bite more than I could swallow when coding this: I had this awesome code idea (the one that controls how for example Len's swimming shorts turn into undies when you make him wear pants), and it worked just fine at first. When I drew more items the game started to laaaaaag, and I just couldn't locate the mistake. It took me a day to find out that I had accidentally written an O(n^3) algorithm (meaning that the computer had to do n^3 operations every time an item was moved, n being the amount of items. 100 items meant 100^3 = 1000 000 operations...). Luckily the problem was solved by just moving one } a few lines higher, and now the game works just fine.

Unnecessary detail: The musical notes going in the background aren't just random notes. It's Beethoven's Fur Elise. Might be the most useless detail in all my games... But I can't help it, I had piano as a hobby for ten years, it would have been against all my principles to draw just random notes!


Mary and Jane dress up
June 13, 2011
Mary Spencer & Jane Judith Jocelyn, from Trinity Blood

Another installment in the TB dress up series. This game isn't much of a dress up and more like just a "Hapuriainen's insane collection of TB clothes", but I don't really care.

At first I was only going to make a Jane game after becoming inspired by her Chesire cat outfit, but she had so few outfits that I threw Mary in as well. She didn't have much of a wardrobe though...

I remember talking to a friend on how they would be likely to get more outfits in the manga, as the manga is in their arc right now. "So unless Kiyo[the author] pulls a half a year hiatus out of nowhere I'll get plenty of desings to draw!" I said. Then Kiyo pulled a half a year hiatus out of nowhere... I hope that I can update this game for more designs some day when the manga author bothers to draw more chapters.

See the sources for their outfits here.


School girl dress up v2
August 25, 2011

I felt like the School girl game v1 was in need of a makeover, and this made a good commission game, so why not?

This game uses codes I had never used before, and because I didn't know perfectly what exactly I was doing the code turned out to be very messy. But I learned a lot, so future games will be easier to code. And most importantly, faster. I don't want to even think how much time it would have taken to make all the colour change buttons to work without a loop...

I got myself into quite a mess when I included something that at first seemed like a fabulous idea, but later turned out to require a lot of coding and redrawing other parts. Like the upper part of the skirt; some are higher than others, and the high ones needed their own artwork for the hem part. The hands under/over skirt was simple at first but later required alterations to hem, shirt sleeves, coat sleeves, item and bag parts. Bag was its own deal; I wanted the game to remember whether the user had chosen the hands to be over dress or not so that when you turned the bag off it wouldn't automatically put hands under dress. In the end the hands code was everywhere so updating it turned out to be very bothersome. Next time I'll try to plan better!

At first the game only had the first 7 eye styles, but I thought many of them were so horrible that I planned to remove them altogether. Then I thought that judging from screen shots of my games, my visitors have a history of using options I personally find hideous, so I left them in the game and drew 11 other options. So hopefully there are good eyes for everyone.

If you zoom in to the exams there are some mathematical equations. They are copied from Bulbapedia; they're Pokeball success rate formulas and stuff like that. Also, the last item, the black mobile phone, is the same I use. And the latest mascot creature in bag mascots is a toy I made for my dad out of a pudding container.


Bakemonogatari dress up
August 26, 2011
characters from Bakemonogatari

At first this was supposed to be just with the adult body, with the younger characters being their "aged up" versions. Then I got this amazing idea of an alternative younger body, and because I had a clear image of how to code it in my head I just had to do it. At some point of the production it was supposed to only have the characters in their "correct" ages, with the option to have a teenage version of a child or a child version of an older character being "secret characters" you had to find, but in the end I put the body age change as a default option. That's because the young body is too young and the old body too old for Nadeko and Araragi's sisters, and I didn't know how to categorise them at the beginning. So now it's up to the player to decide.

This has all the clothes I could find from the anime. Senjougahara is missing one ponytail hairstyle, but I didn't realise it until the game was finished so I didn't bother adding it any more.

At first I planned calling Araragi's sisters just "Araragi's sister #1" and "Araragi's sister #2", because that's what their role is in the anime, but I thought I'd get people telling me their names even though I already know them, so I had to include them as well.

I like how Hachikuji turned out, as well as kid Shinobu <--- my favourite character.


Pokemon Trainer Creator v.2
September 6, 2011

I don't remember any more what was the insane idea why I had to remake the Pokemon trainer creator in the first place, but I'm fairly pleased with the result. I think the original reason had something to do with the revelation of the new designs for some Pokemon trainers which I just wanted to draw, but the first trainer creator had so outdated art that I didn't want to do anything with it any more.

This game demonstrates yet again how my games always grow larger than first intended. At first it was just "pokemon trainer maker with better artwork". Then it went from "This time I'll give the boy and girl bodies that differ more than just the waist/boobs. Though it'll mean that I'll have to draw everything twice..." to "I'll double the amount of colours for more options. Aaand secondary colour option for almost everything!!". When it came to Pokemon, at first it was just "I'll add starters". Then it suddenly grew to "No, I'll have them all!!! The tiny voice of reason is desperately shouting DONT DO IT somewhere in the back of my head, but it goes unheard", and before I knew it I had doubled the colouring/coding amount by deciding to have the shinies as well... Well, that's how an average Hapuriainen game develops. And now that the pokemon have been drawn and it's all over I'm kind of glad I drew them.

I had a lot more plans for this, but at some point I was so fed up with the game that the drawing process had been pretty dead for a while, so I decided to call it quits. I bet that most of the ideas were something a visitor wouldn't miss in the first place (or at before reading them listed here). Originally I was going to include stuff like

  • The Pokemon names in alternative languages (at least French, German and Japanese)
  • The blue screen that has buttons for the alternative forms etc. of the Pokemon originally was going to have "quick link" buttons to its evolutions as well, so that if you chose Pikachu in generation 1 Pokemon it'd automatically give you the option for Pichu, so you wouldn't have to switch to the generation 2 tab for it.
  • A "done" button to hide the menu buttons from blocking the large Pokemon was actually planned but I never go to making it.
  • "Randomiser" that gives out random trainers. It even worked and it was pretty fun until I realised that it would be too much work to make it give results that make some sense.
  • Some facial markings (such as Ash's z marks under his eyes)
  • A lot more hold items, such as all the berries in the games
  • Various background options from both game and anime sources
  • Various items to decorate the background, such as all the possible berry trees
  • Option to include up to six Pokemon to the same picture
  • Most importantly, a trainer card. I even had a half-ready code for it, and it was going to be awesome! It would have had many layout options, and you could have included your name, your hometown, your occupation, the pictures of up to six Pokemon and their names and genders, pictures of almost all the existing gym badges... But it had slight technical difficulties and I couldn't be bothered to get past them.

A lot of people seem to be somehow... surprised about Wailord's size. How else was I supposed to draw it?


Esther Blanchett dress up
October 15, 2011
Esther Blanchett, from Trinity Blood

I hate the character but she had so much clothes that I had to make a dress up of her. At least her face turned out nicely? Most of her fabulous queen dresses turned out horribly one the other hand, but I blame the reference. Even if my version had been 100% accurate most of the dresses would still be... something I don't like

Whatever, it's over. Every time I look at this I get this sudden urge to start a new TB dress up project...

See the sources of her outfits here.


Miri dress up
December 7, 2011
Original Character

This was the prize for my contest in summer 2011. The winner chose to request her own character designed clothes for her. The clothes were fairly nice to draw and well designed so it doesn't surprise me that the winner... won the clothing designing contest. Though the finale was pretty tough!

But anyway I really like the warm and calm colourscheme of the outfits. Not much to say about the dress up as it's quite small for my standards.

2008 / 2009 / 2010 / 2011 / 2012 / 2013 / other




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