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2008 / 2009 / 2010 / 2011 / 2012 / 2013 / other
Usagi Drop dress up
January 19, 2012 Rin Kaga, from Usagi Drop There's nothing much to say about this one. It's yet again one of those games that were supposed to be very small, but I kept finding more and more reference that all had to be included. I had slight trouble choosing the name for the game (It was "Kaga Rin dress up" at some point), but when I threw Reina in I had to choose between Usagi Drop and Bunny Drop. As for the series, I kind of got spoiled on the ending, and I didn't like either of them (getting spoiled and the ending). Whyyy was it necessary to ruin the amazing series like that? The game also has a hidden cosplay outfit section. You can find the solution and the sources for the cosplay outfits here |
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Hogwarts student creator
April 16, 2012 Outfits from Harry Potter series This... not happy with this at all. It was in the spring when I for an unknown reason started rereading my Harry Potter books, and they were awesome. Naturally I was reminded of my old plan to make a HP dress up, so I started right away, and the game got pretty far. But then I got busy with studies, and then there was other stuff I wanted to draw, and then I was busy again, and then just not interested etc. Now due to technical and geographical reasons I wouldn't even be able to continue this until autumn or something like that, and I'm absolutely certain that at that time I wouldn't want to have anything to do with it any more, because I'll probably have ten other unfinished games I'd rather finish. Since this was already so far that it'd be a shame to waste it in some Flash dump v4 I decided to finish it quickly. I don't think it's good enough for my standards at all, but whatever. I guess it's better than nothing. Stuff I was going to add: On the other hand, stuff that seriously bothers me: Probably the biggest problem is the hair section; it was the last to be added so it only has very few options. Even less when you consider how it's supposed to cover both male and female hairstyles. (the wand section has disproportionately more options compared to... everything else in the game because it was a relatively early addition) Also, there's this bug that putting glasses makes the face change too. It'll take months before I get to fixing it (an actual reason related to the location of the computer, not lazines this time) so I bet I'll get plenty of comments on it. The items took quite a lot of work, or they might have if I hadn't invented an easy way to solve it. The book+short-sleeved quidditch robe combo doesn't work though, but it's not like book+quidditch uniform combo was too important? The parchment texture was a real lifesaver; the game looked really dull without it. Also, this time the menu is suprisingly nice. Usually it's my weakest point, but for once I bothered to draw (most of) the buttons properly. And they change colour according to which house you belong to! Invented a new way to code the buttons, the house colours would have been really pesky without nested loops. Also, I'm pretty proud of the wand animations (how it continues to the end of the animation when the mouse is moved away instead of ending abruptly). The best thing about this game was probably the technical improvement it gave me though, even if a viewer probably won't see it. I'm also pretty content with the pets; they turned out surprisingly well considering how little effort I bothered to put in them. And the house buttons turned out pretty cute, and I like the preloader even if it's quite simple. Now that I think of it, while this thing is far from my favourites and it has far too many serious flaws for me to even consider it a "good game", it had surprisingly much good features as well. |
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Little Red Riding Hood dress up
April 19, 2012 Little Red Riding Hood from the fairy tale I find this one of the dress ups I've created so far; it has a theme that is not too broad and it sticks to it, the artwork is more detailed than usual, the coding works (?), there aren't many conflicting items that don't go well together, the menu is more detailed than the usual "just slap some text there and turn them into buttons" and it even has a background! Outside pure quality-wise inspection it's not one of my favourites though since I'm biased about the subject (naturally any games about my favourite animu series will be winners in that competition) Most of the stuff can be used together (I even had to do extra work because of the aprons; I just had to include some thinner skirts that required their own apron artwork), but some of the hairstyles can't be used with a hood. Especially my favourite, the last forehair style in the second row (not counting the long hair at the right). And naturally the back hair styles look silly with a hood on. It was pretty difficult to think of back hair styles that'd go well with a hood and I was against including many styles that'd require that the player doesn't use a hood so I didn't draw many of them. It would just have felt weird to make a Little Red Riding Hood game that encourages the player not to use a hood... I love the menu buttons. They're just cute! I didn't even plan them, using pictures instead of text was more like an emergency solution when buttons with text just wouldn't fit. The baskets were great fun. Now I kind of wish I had added more options on what you could put inside it, once I got the drill it was very simple. I planned to add a wolf plush toy as an option too, but unfortunately it was forgotten. And coding the basket to work with the one cape that hides the hands was very annoying. This thing even has the much-requested Finish button. It's not like I couldn't code one, it's just that I hardly ever use it if I play other games so I just tend to forget about it until it's too bothersome to integrate to the rest of the game. Wait, what the heck is going on with the preloader? Why is it so light? You can barely see anything... Ugh, this is why I hate it when I can't properly test the preloader until the game is uploaded... |
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Pokemon Pairings dress up
June 11, 2012 Main characters from Pokemon main series games, anime and Special manga I like the pokemon desings and this idea has been on my to-do list for a while. The revelation of the new Black & White 2 protagonists and the rival (and Bianca and Cheren's new outfits) finally bumped this to the top of my priority list. And I thought it'd be a quick little game that was easy to do for taking a break from a large game I'm currently making, but in the end there were almost twenty boys so that plan didn't quite work. I wasn't really interested in drawing Emerald at all; I've never read Pokemon Special and he has a stupid character design so I don't exactly like him. But on the other hand I love Yellow's design so I wanted to include her despite not really knowing the character, and Emerald merely got in with "oh alright whatever" to complete the Pokemon Special character list. Some "Drew" or whatever his name was won't get in since I haven't even watched anime past Johto so I have practically no idea who he is, and Bulbapedia reveals that he has a horribly boring design too. To be fair I'm not pleased with most of the faces at all. If I had done this properly I would have drawn them all by hand first, but it would have been a lot more work. And at first the male was looking slightly lower, but then I noticed it looked like he was eyeing the female's chest so I had to change them all... I think this is the first time when I drew the dolls... actually doing something. The walking thing turned out to be a mistake, since I still don't really understand how the boy's left foot is supposed to work, so the shoes look a bit silly. There is a little Easter egg in the game. Make the male wear the Mario cosplay and the female wear Lyra's outfit and get... a little animation. The sources for the cosplay outfits are listed here. |
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Snow White dress up
July 13, 2012 Snow White from the fairy tale (and its adaptations) The idea for this one came from the commissioner. Snow White is not any of my favourite princesses and I haven't seen any of the new adaptations, but I guess it didn't do any harm making this. The idea was to include both princessy stuff and "hunter" style outfits. Since I'm not familiar with the badass Snow White movies the hunter outfits were a bit difficult, but at least the feedback has told me that people have been able to connect this to the new Snow White adaptations as well.
For this I randomly came up with a new way to arrange the movie clips for the clothes. At first it took a while to get it and it constantly went crazy when I used wrong numbers and instance names, but now I think I got the hang of it and in the future it should make creating character makers Since the subject isn't close to me my favourite part is the pulsating buttons. It's entirely pointless to have them move like that, but it was great fun to make it... at first. Then Flash crashed and I hadn't saved in a while, so I had to start all over again. But! While I was drawing them for the first time I came up with an alternative way to make them in a lot smarter way, and that made it a lot easier to implement new mouseOver/MouseOut codes for them. Since I don't really dress the dolls in my dress ups after the game is finished (at that point I'm usually tired of seeing the whole thing) nowadays the only thing I do with this is hovering the mouse over the buttons and putting a beaver on Snow White's head. So far four people have commented on the magpie in the game. What's so special about it? It's just one of the random birds that were somewhat easy to draw I found when flipping through an animal book. |
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One Piece Girls Dress up v2
August 17, 2012 Female characters from One piece Remake of the old (pretty ugly) OP girls dress up had been on my to-do list for quite a while, and even when I finally got it started it got buried under other projects more than once. But here it is now! And I'm even pleased with how it turned out! For this I came up with a brand new innovation that cut the coding down by like 95%. Originally I used to write the drag&drop + snapping for both doll and off the doll coding separately for each item. For the Dress up Lottery I learned to only write the drag&drop code once and tell the program to apply it to every item, but I still had to code the snapping coordinates separately. For the Luffyko v2 game I learned to make the off-the-doll coordinates automatic, but I still had to write the doll coordinates. And now I finally managed to automatise even those, so now I can really concentrate on drawing instead of playing with numbers. The new technique is awesome (and very simple, making me pretty stupid for not noticing it earlier). The coordinates are automatised so they're always correct, so the chance that items snap wrong because I accidentally typed 150 instead of 250 is eliminated. Also, it affected the item arrangement system tremendously; originally it was a bit bothersome to code the stuff on different pages (these 20 shirts go to shirts page 1, these 16 to page 2 and the rest to page 3) so I tried to avoid multiple pages within a category as much as possible (occasionally making the pages pretty cluttered). But now I don't need to think of it at all, I just give the item a new instance name and -voila- I'm done. The benefits of the new code-reducing invention were reduced by another new idea that required quite a lot of code itself: The event system. Meaning that when you dress the the correct character in correct outfit (only the certain items, and nothing else) you get a little "prize", such as a pet of the character appears. This required a lot of new codes I had never used for a dress up previously, and it took some effort to get it working, but now that it does work I'm quite pleased with it (even if it's pretty pointless). As for the event system, originally it was going to have events for a couple of characters, mostly main characters who had an easy or obvious solution. But then I thought that it'd be mean to include an event for some but not for others, since it might be frustrating for someone who notices one event and starts for looking for an event for other characters who don't even have anything coded for them. This of course lead to pretty boring stuff, such as a mere cigarette or a weapon, but it's just that many characters just didn't have any more interesting props or pets. Also, originally Luffy&CO were supposed to be just normal options like everyone else. Then I changed to a new idea: you'd get Luffy if you dressed the doll in Luffy's outfit, and so on. But that would have needed a new special code which I didn't want to write. Also, I planned a super special prize for those who actually complete all the 40+ events. The first plan was to put the cosplay outfits there, but that would have been quite a waste considering only a handful of people would ever see them, and it'd be too much work to require them to dress the doll 40 times every time just to see the cosplay outfits, some of which took quite some time to draw. So I made the male Straw Hats the ultimate prize instead. The sources for the cosplay outfits here. The solutions for the events here. |
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Avatar Girls Dress up
August 18, 2012 Female characters from Avatar the last Airbender & Legend of Korra This was started after the OPgirls2 dress up so it uses the same new drawing/coding system. It would have been finished a lot earlier, but I wanted the "game developments" list to be in the correct order, so it had to wait until I uploaded the OP game (weird things affect my dress up making). The original plan was to make a Character Maker of Avatar since it really has nice and recognisable designs that follow a common theme, but this was easier. Hopefully I'll get to that character maker thing one day as well. Korra and Asami really suffer from being older than the default doll... They look so silly in the kiddy proportions. Originally they weren't even supposed to be in (this was just going to be "the girls of A:tLA"), but I thought it'd cause too much "wheres korra" whining and she has a nice design, so I ended up including them too, even if the results aren't that good. |
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Advent Calendar 2012
December 1 - December 25, 2012 Various characters from various series Since I had no personal interest in the subject for many of the series and the dress ups themselves aren't that special either it'd be pointless to try to write something useless about each of them individually, so only those that were somehow special to me get an individual mention. In 2011 I had this thought that I wanted to have an advent calendar featuring dress ups. But that had a problem: What dress ups should I use? I didn't want to "waste" a good idea just for being one day of an advent calendar, good ideas deserve to be their own thing. But at the same time I didn't have enough small ideas that could be part of a series. At the same time I had another thought: The dress up lottery I had in 2010 was pretty fun, but it also had a problem. Allowing only one character and four outfits for one participant made the end result pretty horrible since it had no theme, there were just random characters and clothes that had nothing to do with each other thrown together. So the same type of lottery wouldn't work, but what should I do in its place then? If I lottery just one dress up there's a huge chance that it'll be of a boring subject I couldn't care less. Then I had this grand to combine the problems, and the lottery for dress up advent calendar was born. The games in the advent calendar were:
The lottery itself was fun to host, even if some people still had serious trouble following the rules (I'm aware that especially the item counting system was somewhat confusing, but all the disqualified entries were clearly against a specific simple rule that was very clearly stated in the rules journal). The fun will continue in the 2013 lottery as well, though this year suffers the same problem of participants not bothering to even read the rules... |
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Korra Dress up
December 1, 2012 Korra from Legend of Korra The Korra dress up was the first one I made for the calendar (though the Tiger&Bunny one was started earlier), so I thought I'd start with it. Back then I hadn't watched the series and only picked it because I really enjoyed her design. Unfortunately the lack of experience shows a bit since I wasn't familiar enough with the clothes, so some of them are pretty off. The polar bear dog forced me to put the finish button in such a small game as this. Oh well... |
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Karen, Coco & Noel Dress up
December 13, 2012 Karen, coco & Noel from Mermaid Melody Picchi Picchi Pitch
I've known the MMPPP designs for a long time and by now I've managed to I really like the character/form menu (how it remembers which character you were using when changing the form or other way around). It took surprisingly much effort to get it working even if it was supposed to be simple; I guess my brain was dead for a moment there. |
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Tiger, Bunny & Lunatic Dress up
December 14, 2012 Kotetsu T Kaburagi (Wild Tiger), Barnaby Brooks jr ("Bunny") and Yuri Petrov (Lunatic) from Tiger&Bunny In 2011 I had a serious T&B fantard phase (it's a great series, check it out now!), and naturally I wanted to make a Tiger&Bunny dress up. Unfortunately it kind of got buried under other projects, so I was pretty glad when it was entered in the lottery and I got a reason to kick myself to finish it. The lottery entry had Lunatic too, but it wasn't too difficult to throw him in. They had surprisingly many clothes considering they "always" wear the same thing. But then there were those one-time party clothes, very casual clothes, flashback clothes and stuff like that. I had plans for some more of them, but I guess I got bored (again). This dress up had the problem that the clothes were "too easy" to draw since I had character sheets for practically everything, more on that here. I hate how I can't draw men (since I never get practise because I can't draw them and they turn out so bad. The vicious circle continues.), they're so... lanky. Kotetsu looks hilarious in his old Wild Tiger suit. |
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Final Fantasy Chibi Girls Dress up
December 17, 2012 Some female characters from the Final Fantasy series This one has nothing special to me outside an advancement in the coding. A visitor can't see it, but to me is a huge thing since it erased the need to write a lot of boring code for the buttons. |
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Utena Character Creator
December 21, 2012 Stuff from Revolutionary Girl Utena I had had plans for the Utena Character Creator since 2011, and when an Utena dress up was entered in the lottery I got the excuse to make it. Or actually, only a normal Utena game was entered, but I ended up doing my own idea instead... Sorry! I'm not exactly pleased with this one, it could be a lot better. The body is from an early attempt from 2011 and it was ok enough that I didn't feel like drawing it again, but it still feels a bit outdated. And I was glad that I had drawn many of the hairstyles in advance too so there was less work with that as well. I run out of energy so there's no crown for the rose bride. Arr! But it would have been a pain to layer it properly with all the hair styles and I really didn't feel like doing that. I like the rose buttons a lot, but right now I got the idea that they should spin when you put your mouse over them. Why didn't I think of it back then!? |
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Ghibli girls Dress up
December 22, 2012 Female characters from Studio Ghibli movies I used to have a "Chibi Ghibli girls" on my to-do list ("because the characters are of different ages so they can only be put in a chibi dress up"... apparently back then I didn't like aging the characters up or down for convenience's sake). And then someone entered their favourite Ghibli girls (probably) to the lottery so... It's pretty rare for me to willingly include an animal companion section (if I remember right it wasn't in the lottery entry); usually I have zero interest in handheld items or mascots or backgrounds or anything that the doll can't wear. The art could be better but overall I think this is a nice solid dress up. And I love the Totoro UI. |
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Zelda Dress up
December 23, 2012 Princess Zelda from the Legend of Zelda games The last of the "this had been on my to-do list for a long time so it was cool someone asked for it" games. In my idea Princesses Peach and Daisy (from Super Mario) were also in the same game, and if I remember right there was supposed to be a Disney Princess cosplay section, but now I'm pretty glad I only concentrated on one character. This is my favourite of the AC2012 games; it has the best art and a solid theme. But I thought I had to put the following two games after it solely for having more options. But if there's one thing that bugs me about this it's the buttons; the spinning animation was a nice idea, but why on earth did I have to draw it myself? Flash could have done it automatically and it would have looked a lot better. Background texture by Akinna-stock. It really makes a difference! |
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Winx Club Dress up
December 24, 2012 Main characters from Winx Ugggh Winx. I remember not liking the series and hating Bloom with a burning passion, and I still hate the character designs (especially the faces). But it was a magical girl series and magical girl clothes are my weakness, so this ended up growing like four times bigger it was originally supposed to be when I kept adding more and more girls and transformations. The hair/character section works as nicely as in the MMPPP game, and some of the hairstyles turned out pretty nicely. A Winx character creator might be nice for the same reasons explained in the MMPPP dress up, but I don't think I can draw any more of these girls. And it'd have to only concentrate on one transformation (probably the first) to keep in the theme. I hate the wings section, but there's only so much effort I can put on a series I don't like. |
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Digimon Character Creator
December 25, 2012 stuff from the Digimon franchise Uhh... not really liking this one. The doll looks stupid. I'm not even sure if it should be the last one, but I had to put ~something~ there since my grand plan of a huge mysterious dress up kind of didn't work out. At least there's many Digimon to choose from? Splitting the shirt into main part and sleeves was a good idea; the pokemon character creators would have benefited from it a lot. |
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